![]() ![]() Most of the game has Giulia, the player character, wandering around her house and the woods to find out who killed her twin Martha while being forced by circumstances to pose as her deaf sister. The mirror is ruined, and someone has to grab a broom or a vacuum. It feels a lot like when a mirror is shattered, and you're left staring at the pieces on the floor. The last twist absolutely dismantles this aura. This was my other reason for the emotional investment: we get this sense of the fantastic that allows Giulia to face the daily newspaper reading, and the radio notifications, as well as graves in the woods. ![]() We got an aura similar to Pan's Labyrinth, hinting that a supernatural influence from folk monsters like The White Lady, and the Grim Reaper, may have had something to do with Martha's untimely death. The mystery felt like a reflection of how we tolerate horrors by trying to solve what is in our control while lacking the outlets to deal with pain. When I updated my friend on the ending since I played around 5 AM his time and he was fast asleep, it amazed him I beat him to his typical response to such nonsense. ![]() Once they did, I started screaming and swearing, going, "I hate this, I hate this". The revelations that I didn't want to happen but had heard about in spoilers occurred. You can read my previous story about the game, where I mentioned feeling optimistic about the answer to who killed Martha, and why. ![]() While World War II rages around them, with partisans fighting in the woods and newspapers reporting on curfews, you can revel in the eerie vibes of coping with horrors happening just outside your doorstep, and around the world. When I started playing Martha is Dead, I became emotionally invested in the player character Giulia investigating her sister's murder. ![]()
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